Wednesday Snapshot! Week 5!

4We’ve got some big changes for this week, including a new enemy type and a sort of radar grid that deforms based on where an enemy is! Next week, economy AI!

 

Changelog:

0.4.0 beta (unreleased):
*Grid effect implemented
*Economy AI started (not running)

0.4.1 beta:
*Grid effect finalized
*Economy AI 99% ready (not running)
*Fixed a bug where dead enemies would cause puffs
*Fixed rank screen showing incorrect fuel cost
*Added Connectoid enemy type

Known Bugs:
0.1.1 beta:
*controls in buy/sell/nav screen can hit very quickly sometimes
*missiles don’t seem to come out in 5’s like they should
*damage system may be a little buggy
*vulcan canon doesn’t cause puffs

0.2.0
*controls in buy/sell/nav screen can hit very quickly sometimes
*vulcan canon doesn’t cause puffs
*option bullets are dissapearing on dead enemy locations
*missiles do come out in 5’s, but current balancing is causing them to take the same paths

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