Wednesday Snapshots! Week 3! Critical Domain Beta version 0.3.2!

SS.0.3.2Another Wednesday arrives and with it another version of the Critical Domain Beta! Now including bosses! As always, the download is in the forum!

Change log:

0.2.1 (internal)
*Internal balance testing version. First boss added

0.3.0 beta (internal):
*Fixed Option fire dissapearing when contacting ‘dead’ enemies
*Fixed missiles doing WAY too much damage (up to 60,000 >.<)
*Now supports 10000 bullets on screen! (It’s over 9000!)
*boss system implemented
*missiles are slightly weaker and turn more slowly
*vulcan cannon is slightly stronger
*Vulcan fire now creates hit-puffs
*fixed a bug where crew was not being paid at the end of a round

0.3.2 beta:
*Added new nav screen
*fixed numerous bugs
*boss music changed to shorter version to fix laggy music problem
*data files now in subdirectories

-KNOWN BUGS-
0.1.1 beta:
*controls in buy/sell/nav screen can hit very quickly sometimes
*missiles don’t seem to come out in 5’s like they should
*damage system may be a little buggy
*vulcan canon doesn’t cause puffs

0.2.0
*controls in buy/sell/nav screen can hit very quickly sometimes
*vulcan canon doesn’t cause puffs
*option bullets are dissapearing on dead enemy locations
*missiles do come out in 5’s, but current balancing is causing them to take the same paths

1 comment for “Wednesday Snapshots! Week 3! Critical Domain Beta version 0.3.2!

  1. Rick
    April 19, 2013 at 3:20 pm

    Your website looks like it is from the 1990’s dude.

Leave a Reply

Your email address will not be published. Required fields are marked *