Wednesday Snapshot Week 6! Version 0.4.3!

You wanted a harder game, we got it! You wanted more enemies and we’ve got it. You wanted more… awesome! WE GOT IT! Take care not to get blown up. Download it in the forum!

4.3 SCREEN

Changelog:

0.4.2 beta (internal)
*New Graphics Engine!

 

0.4.3 beta
*Bulletmanager(tm) modified so that enemies don’t preempt each other’s firing patterns
*Space Pirate Boss (S.S. Great Galleon) Added
*Astroid Castle Boss (Rook) Added
*Spiker enemy added

 

-KNOWN BUGS-
0.1.1 beta:
*controls in buy/sell/nav screen can hit very quickly sometimes
*missiles don’t seem to come out in 5’s like they should
*damage system may be a little buggy
*vulcan canon doesn’t cause puffs

 

0.2.0
*controls in buy/sell/nav screen can hit very quickly sometimes
*vulcan canon doesn’t cause puffs
*option bullets are dissapearing on dead enemy locations
*missiles do come out in 5’s, but current balancing is causing them to take the same paths

 

0.4.0
*Economy AI caused combinatorial explosion (currently disabled)
*Game may crash due to array overrun, not confirmed

 

Wednesday Snapshot! Week 5!

4We’ve got some big changes for this week, including a new enemy type and a sort of radar grid that deforms based on where an enemy is! Next week, economy AI!

 

Changelog:

0.4.0 beta (unreleased):
*Grid effect implemented
*Economy AI started (not running)

0.4.1 beta:
*Grid effect finalized
*Economy AI 99% ready (not running)
*Fixed a bug where dead enemies would cause puffs
*Fixed rank screen showing incorrect fuel cost
*Added Connectoid enemy type

Known Bugs:
0.1.1 beta:
*controls in buy/sell/nav screen can hit very quickly sometimes
*missiles don’t seem to come out in 5’s like they should
*damage system may be a little buggy
*vulcan canon doesn’t cause puffs

0.2.0
*controls in buy/sell/nav screen can hit very quickly sometimes
*vulcan canon doesn’t cause puffs
*option bullets are dissapearing on dead enemy locations
*missiles do come out in 5’s, but current balancing is causing them to take the same paths

Wednesday Snapshots! Week 3! Critical Domain Beta version 0.3.2!

SS.0.3.2Another Wednesday arrives and with it another version of the Critical Domain Beta! Now including bosses! As always, the download is in the forum!

Change log:

0.2.1 (internal)
*Internal balance testing version. First boss added

0.3.0 beta (internal):
*Fixed Option fire dissapearing when contacting ‘dead’ enemies
*Fixed missiles doing WAY too much damage (up to 60,000 >.<)
*Now supports 10000 bullets on screen! (It’s over 9000!)
*boss system implemented
*missiles are slightly weaker and turn more slowly
*vulcan cannon is slightly stronger
*Vulcan fire now creates hit-puffs
*fixed a bug where crew was not being paid at the end of a round

0.3.2 beta:
*Added new nav screen
*fixed numerous bugs
*boss music changed to shorter version to fix laggy music problem
*data files now in subdirectories

-KNOWN BUGS-
0.1.1 beta:
*controls in buy/sell/nav screen can hit very quickly sometimes
*missiles don’t seem to come out in 5’s like they should
*damage system may be a little buggy
*vulcan canon doesn’t cause puffs

0.2.0
*controls in buy/sell/nav screen can hit very quickly sometimes
*vulcan canon doesn’t cause puffs
*option bullets are dissapearing on dead enemy locations
*missiles do come out in 5’s, but current balancing is causing them to take the same paths

Wednesday Snapshots: Critical Domain Beta Version 0.2.0 is released!

betass2Another Wednesday, another snapshot! Here’s this week’s snapshot of the Critical Domain Beta! As always, the download link is in the forum.

Changelog:

0.2.0 beta:
*Fixed numerous previously unknown bugs
*Grid system in place, but currently disabled (unfinished)
*Music Subsystem completed
*Re-ordered the items in the inventory list on the buy/sell screen to avoid confusion

Known Bugs:

0.2.0
*controls in buy/sell/nav screen can hit very quickly sometimes
*vulcan canon doesn’t cause puffs
*option bullets are dissapearing on dead enemy locations
*missiles do come out in 5’s, but current balancing is causing them to take the same paths

Wednesday Snapshots! Critical Domain Beta Version 0.1.1 is released!

0.1.1 screenshotEvery Wednesday we will be releasing a snapshot of the beta. We will be releasing new features along with these snapshots. Be sure to read the memo.txt and readme.txt included in the rar for the changes, controls and backstory! You must be registered on our forum to gain access to the beta! Here’s this week’s change log and known bugs:

0.1.1 beta:
*Fixed Option hit detection.
*Fixed control issue where subweapons would fire from start.
*Changed vulcan canon effect slightly
*bullets dissapear now when they hit you
*changed bullet puff effect

 

-KNOWN BUGS-
0.1.1 beta:
*controls in buy/sell/nav screen can hit very quickly sometimes
*missiles don’t seem to come out in 5’s like they should
*damage system may be a little buggy
*vulcan canon doesn’t cause puffs